Disney Cruise Line provides a wide array of clubs, lounges and interactive programs aboard the Disney Dream sure to keep your child active, engaged and more importantly entertained.
It's a Small World Nursery (Ages 12 weeks to 36 weeks)
This magical nursery consists of 3 distinct areas - one an acclimation zone, the second area a main play zone and the third is a separate room to allow children to nap. Activities are unscheduled and vary depending on the mood of the child but could include movie time, story time and nap time. Guests can find the following at It's a Small World Nursery:
Baby swings
Baby walkers
Books, toys, and games
Quiet area with cribs
Television and DVD player
Please Note: Space is limited, reservations are required and the nursery is an additional fee.
Please Note: Parents should bring baby food, formula, milk and bottles as well as extra diapers, pull-ups, wipes, extra clothing, a favorite blanket and pacifier if applicable when dropping off child.
The Oceaneer Club provides a fantastic place for children to learn, play and interact with others while Mom and Dad are off on their own adventure. This club is designed with four distinct themed areas inspired by Disney movies and characters including Andy's Room, Monsters Academy, Pixie Hollow and Explorer Pod. Some of the club's amenities include:
Computer lab with child-friendly computers
Dance floor
A small stage for games
Multiple televisions
A huge slinky dog
Some activities may include: Disney's Once Upon a Time, Tinkerbell's Talent Show and a Mouseketeers in Training, arts and crafts, movie time and nap time
Please Note: Activities are subject to change
Please Note: Wave Phones - all staterooms come with 2 portable wave phones which enable guests to contact members of their party while on the ship or ashore at Castaway Cay. Guests can rent more phones for an additional fee.
The Oceaneer Lab is a haven for children to learn, play and interact with others. The lab's features make this an ideal place for kids to play, use the computer lab, perform educational experiments and a wide array of supervised activities thru out the day. Oceaneer Lab amenities include:
A computer lab with child-friendly computers
Science Lab
A reading area
Lounge Area
Multiple televisions
Endless supply of toys, games and Disney movies
Media Room
Animators Studio
Sound Studio
Craft Studio
Activities may include: Monster's, Inc. Open Mike Night, Get Hook!, Super Sloppy Science with Professor Make-O-Mess and more
The Edge is where tweens can play video games, watch television, participate in arts and crafts, sing karaoke, go on scavenger hunts and take part in special theme nights. Some of the Edge's amenities include:
"Be a Star" - 3 green-screen rooms
A computer lab with child-friendly computers
Video game consoles with the latest games
Plush couches
Tables for arts and crafts
Flat-screen Televisions
Activities may include: That's Hilarious, Ghost Voyages and more
This exclusive indoor/outdoor teen hang-out is designed to resemble a stylish night-club or hip coffee shop. Vibe is ideal for teens to make new friends, play video games, watch television, surf the internet and take part in a variety of activities thru out the day. Parents can relax knowing their teen is having fun but are also being chaperoned by counselors the entire time. A few of Vibe's amenities include:
Multiple flat-screen televisions
Video games
Internet access (for an additional fee)
Board games
DVD players
Activities may include: Teen dance parties, Karaoke, video game play-offs and more
Vibe also offers a large selection of non-alcoholic beverages for a fee. Soda is complimentary.